TL;DR
- An animator makes things move convincingly and on brief. The National Careers Service describes the day as discussing instructions from the storyboard artist and animation director, visualising how to animate script ideas, creating characters and scenes by hand or in software, adding lighting, shading, colour, texture and effects, and combining layers into the final production.
- O*NET's occupation covers people who create two- and three-dimensional images “depicting objects in motion”, make characters “appear lifelike by manipulating light, color, texture, shadow, and transparency”, and script, plan and create animated sequences “under tight deadlines”.
- The advert has to say four things most adverts omit: the discipline, the position in the pipeline, whose notes the animator works to, and whether the role is a job or a contract. GOV.UK sets out the main employment statuses (worker, employee, self-employed and contractor, director and office holder) and they decide rights and responsibilities.
Two studios advertise for an animator on the same day. One means a character animator taking notes from an animation director in a feature pipeline. The other means a person who will make social videos in After Effects, alone, by Friday. Both adverts list software.
This article sets out an animator job description that distinguishes them: what animators do, where the role sits in the pipeline, the disciplines, the five things an advert must state, how to review a showreel, and a template.
Animation runs on notes, dailies, rounds, retakes. See how New Dynamics feedback keeps that stream in one record rather than scattered across messages.
What an animator does
The National Careers Service animator profile describes the working day as a sequence: discuss "instructions from the storyboard artist and animation director", visualise "how to animate storyboard and script ideas", create "characters and scenes by hand or using animation software", add "lighting, shading, colour, texture and special effects", use "motion capture methods to create expressions and lifelike movements", use "stop-motion techniques to film physical 3D models", and combine "several layers of animation to create the final production".
O*NET's Special Effects Artists and Animators adds the craft underneath: creating two- and three-dimensional images "depicting objects in motion or illustrating a process"; making objects or characters "appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion"; applying "story development, directing, cinematography, and editing to animation to create storyboards"; and scripting, planning and creating "animated narrative sequences under tight deadlines".
Two of its tasks are the ones studios complain candidates lack: participating in production "handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking", and implementing and maintaining "configuration control systems", file naming, versions and the pipeline discipline that keeps a project from collapsing in week ten.
Where the role sits

An animator's job is defined more by position than by title:
- Story and boards. Script, storyboard, animatic. Some animator roles start here; most inherit the result.
- Design and layout. Characters, environments, staging and camera.
- Animation. The performance: timing, weight, acting, movement. This is the role being advertised in most cases.
- Lighting, effects and rendering. Look, mood and simulation.
- Combine and deliver. Layers assembled into the final production, to a spec and a deadline.
In a small team one person does all five. In a large one the animator does step three and hands off, and the advert should say which it is, because a generalist in a specialist pipeline is miserable and a specialist in a one-person team is stuck.
The disciplines, and what each changes
- 2D animation, hand-drawn or vector, where drawing ability is central.
- 3D and CG, where rigs, cameras and render constraints shape the work.
- Stop motion, which is a physical craft with a set, a camera and no undo.
- Motion graphics, where the client is marketing, the brief is a brand, and the deadline is short.
- Games animation, where the work is interactive: cycles, states, blends and engine constraints, and where an animation is judged by how it feels under a player's thumb.
- VFX, where the animation has to sit inside live-action plates.
Software follows the discipline rather than the other way round, which is why a list of packages makes a poor person specification. Ask for the discipline and treat the tools as learnable unless the pipeline genuinely cannot flex.
The five things the advert must state

- The discipline, as above.
- The position in the pipeline, and what is handed to the animator and what they hand on.
- Whose notes they work to (animation director, lead, client, or a producer relaying all three) and how many rounds are typical.
- The engagement: employed, fixed-term, freelance for a named period, day rate or salary, and where the work happens. The National Careers Service notes that animators work "in a creative studio, in an office or from home", and the advert should say which of those is true here.
- The project, as far as you can say it. Length, sector, audience, and whether there is a credit.
Adding pipeline and version conventions to the document is worth a paragraph too: it tells candidates the studio has them.
Employment status: say it on the first screen
Animation runs heavily on contracts and short engagements, and candidates in the sector read the engagement line before the duties. Be exact, because the label carries consequences.
GOV.UK's guidance on employment status states that "in employment law a person's employment status helps determine their rights and their employer's responsibilities", that "a person may have a different employment status in tax law", and that the main types are "worker", "employee", "self-employed and contractor", "director" and "office holder". It adds that "courts and tribunals can make final decisions on employment status", and points to Acas for advice.
Practically: decide the status before advertising, describe it accurately, and do not run a freelance engagement on employee terms in everything but name. This is general information rather than legal or tax advice.
Reviewing a showreel

A reel is the application. Four rules make reviewing one fast and fair:
- Watch the first thirty seconds of everyone's reel before watching any reel in full. Order effects are brutal otherwise.
- Ask what they did on each shot, in writing, alongside the reel. Reels are collaborative; the breakdown is the honest part.
- Judge the thing you are hiring for. Beautiful rendering does not tell you whether someone can animate weight, and a polished motion graphics reel says little about character acting.
- Set a short paid test only when the reel leaves a genuine question, keep it to a few hours, and never ask for work on a live project.
Mark every reel against the same written criteria, and tell candidates what those criteria are.
How the work is reviewed and measured
Animation is reviewed continuously (dailies, rounds, retakes) which makes it easy to measure the wrong thing.
- Notes addressed per round, rather than shots completed per week. Speed without notes addressed is rework.
- Retakes after approval, which usually indicate a briefing problem rather than an animator one.
- Delivery to spec: naming, versions, formats, frame ranges. Unglamorous and the most common cause of lost hours.
- Collaboration, honestly assessed: an animator who flags a rig problem on day one saves a week.
Counting shots or seconds per week rewards the person who takes the easy shots and punishes whoever took the hard one. Our employee feedback guide covers making a review conversation about the work rather than about the person.
An animator job description template
Job title: [2D / 3D / stop motion / motion graphics / games] animator
Reports to: [animation director / lead animator / creative director]
Engagement: [employed / fixed term to date / freelance, day rate], [studio / hybrid / remote]
Project: [type, length, audience, credit]
Pipeline position: receives [boards, layouts, rigs]; delivers [animation, playblasts, scenes] to [next stage]
Purpose: Create animation that serves the story or the brief, to the standard and schedule agreed with the [animation director].
Responsibilities
- Interpret storyboards, scripts and direction into animated sequences.
- Animate characters, objects or graphics with convincing timing and weight.
- Add or support lighting, shading, texture and effects as the pipeline requires.
- Work to notes from [role], through [number] typical rounds.
- Maintain file naming, versioning and pipeline conventions.
- Deliver to the agreed spec, format and deadline.
- Flag rig, asset or schedule problems early.
- Contribute to scheduling and progress tracking for your own shots.
You will need: a reel showing [discipline] work with a written breakdown of your contribution, [software] experience, and the ability to take direction without losing your own judgement.
Frequently asked questions
What does an animator do?
Turns storyboards, scripts and direction into moving images: creating characters and scenes by hand or in software, animating movement with convincing timing and weight, adding lighting, shading, colour, texture and effects, using motion capture or stop-motion techniques where relevant, and combining layers into the final production.
What should an animator job description include?
The discipline (2D, 3D, stop motion, motion graphics, games or VFX) the position in the pipeline and what is handed over at each end, whose notes the animator works to and how many rounds are typical, the engagement type and location, and as much as can be said about the project including whether there is a credit.
What is the difference between an animator and a motion graphics designer?
Mostly the subject and the client. An animator usually animates characters or objects to serve a story, taking direction from an animation director. A motion graphics designer animates type, shapes and brand elements, usually for marketing, on shorter deadlines and often alone. The craft overlaps; the working life does not.
Should an animator job description list software?
List it, but do not lead with it. The discipline and the pipeline position tell a candidate whether the job suits them; tools can often be learned by someone with the right craft. Be honest when a package genuinely cannot be swapped because the pipeline depends on it.
How do you assess an animator's showreel?
Watch the opening of every reel before watching any in full, ask for a written breakdown of what the candidate did on each shot, judge against the discipline you are hiring for rather than general polish, and use a short paid test only when a real question remains after the reel.
Are animators usually employed or freelance?
Both, and the advert should say which. GOV.UK sets out the main employment statuses (worker, employee, self-employed and contractor, director and office holder) and notes that status determines rights and responsibilities in employment law, that tax law status can differ, and that courts and tribunals make the final decision. This is general information, not legal or tax advice.
Your next step: write the four lines that are usually missing
- Name the discipline, not just "animator".
- State the pipeline position, and what arrives and what leaves.
- Say whose notes apply and how many rounds are normal.
- State the engagement type and location before the duty list.
For reviewing animation work without making the conversation personal, read and download our employee feedback guide. The guide is free to read, and the PDF uses our short download form.
Want notes, rounds and check-ins on creative work held in one record? Book a New Dynamics demo and bring your current review process. You can also email contact@new-dynamics.com.



